Saturday, July 16, 2011
Don't you hate it when people make you think? Someone plants an idea in your head that you just can't get rid of, no matter what. This week, it was a friend with the theory that perhaps life is just a series of video games; each person is a character in the game of life, and there are only a certain number of characters and maps to interact with. It's part of the way he helps rationalize the "small world" feeling we've been seeming to encounter quite frequently the last few weeks. The part that got me thinking first was figuring out who is behind that controller. Now my friend thinks he's in control of his own character on some level of subconscious, able to press a reset button some time in the future to prevent bad things from happening in the present. As I thought about these concepts, like invisible walls at the edge of the map or loading screens that elongate your journey, I thought it was probably God behind my controller. He introduces me to the right characters when I need them most, provides me with an inventory of my own gifts, my friends and family, and their gifts, gives me some hints along the way, and even gives me options to pause, quit, or play as a new character. The one option I doubt I'll find, however, is the "go back", "undo", or "rewind" function. This particular realization reminded me not to leave things unsaid or undone and that the things we do and say cannot be taken back. Thinking about the invisible walls at the edges of older game maps just made me want to explore; I'm excited to go searching for the edges of the map I'm playing now.
Posted by UDLC Youth